Description: A carnival setting has been chosen here as a give away game for players. Special attention was paid here to subtle environmental effects as a way of conveying a broader world beyond what is in frame. These details helped communicate a feeling of something fun being just around the corner that is just out of reach.
Contribution: My roles in this project included game design, conceptual design, layout, illustration, in addition to lead artist responsibilities. These duties encompassed serving as supervisor and mentor for others working on the development of the concept.